By the end of June, Dead End was supposed to be finished. It’s not. I did lose at least a week due to a hard drive crash. So that means that I should be able to be finished in one more week. I’m not so sure that will happen. The majority of my to-do list is as follows:

  1. Make a list of achievements and make them obtainable.
    - I figure it’ll take me a day to make up the list and a generic way to award, save and load achievements. The longer part will probably be awarding them when specific events happen. That might take me another day. But of course it depends how long I get to work on it.
  2. Record stats during level; accuracy, times healed, etc.
    I’ll probably do this before figuring out the awarding of achievements since a lot of that depends upon level stats.
  3. Finish up adding level enemies and difficulty tweaking.
    This is what I’m doing now and it will probably take the longest. Getting all of the enemies in there so that it’s not too easy and not too hard is difficult.
  4. Add an endless mode.
    This will start at easy level and progress through and never end.
  5. Make a lite version.
    This will be when everything is finished. The lite version will have ads and only 2 levels.
  6. Maybe a time attack mode.
    I haven’t decided if I want to add this now or in an update. I guess it depends how long everything else takes me but I want to release the game soon and adding this mode will only prolong things.

That’s about it aside from bug fixes and minor additions. Maybe I’ll add another zombie type or something if I think of it.

Oh well, I know nobody reads this but writing all this out does help me focus better on what absolutely needs to be done.